My program doesn't have bugs. It just develops random features.
UE2:DeployableInventory (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- U2XMP
- Direct subclasses:
- EnergyRelayDeployable, AutoTurretDeployable, FieldGeneratorDeployable, ProximitySensorDeployable, RocketTurretDeployable
- This class in other games:
- U2
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$Workfile: DeployableInventory.uc $ Created By: Mark Poesch Created On: 6/30/2001 $Author: Mfox $ $Date: 12/13/02 2:32a $ $Revision: 29 $
Constants
DeployHeight
Value: 32
DeployBuffer
Value: 1
Properties
DeployClass
Type: class<DeployedUnit>
DeployFailedSound
Type: Sound
Default value: Sound'U2XMPA.XMPUnit.DeployFailed'
ItemHealthArray
Modifiers: travel
Array containing the health of all XMP components in inventory
MaxDeployDistance
Type: float
Default value: 60.0
XMPIcon
Type: string
Default value: "Default"
Default values
Property | Value |
---|---|
bActivatable | True |
bMergesCopies | True |
CrosshairName | "XMP_Cross" |
Instance functions
ActivateUnit
Overrides: U2XMPItem.ActivateUnit
CanDeploy
function bool CanDeploy ()
Deploy
OutputItemArray
function OutputItemArray ()
SetCrosshair
simulated function SetCrosshair ()
Overrides: U2Weapon.SetCrosshair
TransferSpecialProperties
function TransferSpecialProperties ()
Overrides: Inventory.TransferSpecialProperties
UnSetCrosshair
simulated function UnSetCrosshair ()
Overrides: U2Weapon.UnSetCrosshair
UpdateDeployedActor
function UpdateDeployedActor (DeployedUnit A)
UpdateInventoryHealth
function UpdateInventoryHealth (int Health)