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UE2:DestroyableTrigger (UT2003)

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UT2003 Object >> Actor >> Decoration >> DestroyableTrigger
Package: 
XGame
This class in other games:
UT2004

for tutorial

Properties[edit]

Property group 'DestroyableTrigger'[edit]

bActive[edit]

Type: bool


DamageTypeName[edit]

Type: name


Default values[edit]

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bNetNotify True
bProjTarget True
bStasis False
bStatic False
Health 30

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Decoration.Destroyed


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Decoration.TakeDamage


Other instance functions[edit]

DoHitEffect[edit]

function DoHitEffect ()


SpawnEffects[edit]

function SpawnEffects ()