I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:Dispatcher (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Dispatcher: receives one trigger (corresponding to its name) as input, then triggers a set of specifid events with optional delays. OBSOLETE - superceded by ScriptedTrigger
Properties[edit]
Property group 'Dispatcher'[edit]
OutDelays[edit]
Type: float
Array size: 32
Relative delays before generating events.
OutEvents[edit]
Type: name
Array size: 32
Events to generate.
Internal variables[edit]
i[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bObsolete | True |
Texture | Texture'Legend.S_Dispatcher' |
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger