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UE2:Dispatcher (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> Dispatcher
Package: 
Gameplay
This class in other games:
RTNP, U1, UT, U2XMP, U2

Dispatcher: receives one trigger (corresponding to its name) as input, then triggers a set of specifid events with optional delays. OBSOLETE - superceded by ScriptedTrigger

Properties[edit]

Property group 'Dispatcher'[edit]

OutDelays[edit]

Type: float

Array size: 32

Relative delays before generating events.

OutEvents[edit]

Type: name

Array size: 32

Events to generate.

Internal variables[edit]

i[edit]

Type: int


Default values[edit]

Property Value
bObsolete True
Texture Texture'Gameplay.S_Dispatcher'

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


States[edit]

Dispatch[edit]

Ignores: Trigger