My program doesn't have bugs. It just develops random features.

UE2:DominatingBlueMessage (U2)

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U2 Object >> Actor >> Info >> LocalMessage >> DominatingBlueMessage
Package: 
U2

null

Properties[edit]

DominatingColorEnemy[edit]

Type: Object.Color


Default value:

Member Value
A 255
R 255

DominatingColorTeam[edit]

Type: Object.Color


Default value:

Member Value
A 255
G 255

Default values[edit]

Property Value
MessageHolder "GameMessageHolder"
MessageLabel "GameMessageLabel"
MessageText "Blue Team is Dominating"

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor