I'm a doctor, not a mechanic

UE2:Door (UE2Runtime)

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UE2Runtime Object >> Actor >> NavigationPoint >> Door
Package: 
Engine
Direct subclass:
AutoDoor
This class in other games:
UT, UT2003, UT2004, U2XMP, U2

null

Properties

Property group 'Door'

bBlockedWhenClosed

Type: bool

don't even try to go through this path if door is closed

bInitiallyClosed

Type: bool

if true, means that the initial position of the mover blocks navigation

Default value: True

DoorTag

Type: name

tag of mover associated with this node

DoorTrigger

Type: name

recommended trigger to use (if door is triggerable)

Internal variables

bDoorOpen

Type: bool


bTempNoCollide

Type: bool

used during path building

MyDoor

Type: Mover


RecommendedTrigger

Type: Actor


Default values

Property Value
bSpecialMove True
ExtraCost 100
RemoteRole ROLE_None
Texture Texture'Engine.S_Door'

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


SpecialHandling

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


SuggestMovePreparation

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Other instance functions

MoverClosed

function MoverClosed ()

Overrides: NavigationPoint.MoverClosed


MoverOpened

function MoverOpened ()

Overrides: NavigationPoint.MoverOpened


ProceedWithMove

function bool ProceedWithMove (Pawn Other)

Overrides: NavigationPoint.ProceedWithMove