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UE2:Door (UE2Runtime)
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Object >> Actor >> NavigationPoint >> Door |
Contents
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Properties
Property group 'Door'
bBlockedWhenClosed
Type: bool
don't even try to go through this path if door is closed
bInitiallyClosed
Type: bool
if true, means that the initial position of the mover blocks navigation
Default value: True
DoorTag
Type: name
tag of mover associated with this node
DoorTrigger
Type: name
recommended trigger to use (if door is triggerable)
Internal variables
bDoorOpen
Type: bool
bTempNoCollide
Type: bool
used during path building
MyDoor
Type: Mover
RecommendedTrigger
Type: Actor
Default values
Property | Value |
---|---|
bSpecialMove | True |
ExtraCost | 100 |
RemoteRole | ROLE_None |
Texture | Texture'Engine.S_Door' |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
SpecialHandling
Overrides: Actor.SpecialHandling
SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
Other instance functions
MoverClosed
function MoverClosed ()
Overrides: NavigationPoint.MoverClosed
MoverOpened
function MoverOpened ()
Overrides: NavigationPoint.MoverOpened
ProceedWithMove
Overrides: NavigationPoint.ProceedWithMove