Cogito, ergo sum

UE2:Door (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> NavigationPoint >> Door
Package: 
Engine
Direct subclass:
AutoDoor
This class in other games:
UT, UT2003, U2XMP, U2, UE2Runtime

null

Properties[edit]

Property group 'Door'[edit]

bBlockedWhenClosed[edit]

Type: bool

don't even try to go through this path if door is closed

bInitiallyClosed[edit]

Type: bool

if true, means that the initial position of the mover blocks navigation

Default value: True

DoorTag[edit]

Type: name

tag of mover associated with this node

DoorTrigger[edit]

Type: name

recommended trigger to use (if door is triggerable)

Internal variables[edit]

bDoorOpen[edit]

Type: bool


bTempNoCollide[edit]

Type: bool

used during path building

MyDoor[edit]

Type: Mover


RecommendedTrigger[edit]

Type: Actor


Default values[edit]

Property Value
bSpecialMove True
ExtraCost 100
RemoteRole ROLE_None
Texture S_Door

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


SpecialHandling[edit]

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Other instance functions[edit]

MoverClosed[edit]

function MoverClosed ()

Overrides: NavigationPoint.MoverClosed


MoverOpened[edit]

function MoverOpened ()

Overrides: NavigationPoint.MoverOpened


ProceedWithMove[edit]

function bool ProceedWithMove (Pawn Other)

Overrides: NavigationPoint.ProceedWithMove