I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:ACTION_SetAlertness (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EAlertnessType (UT2003))
Jump to: navigation, search
UT2003 Object >> ScriptedAction >> ACTION_SetAlertness
Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2004

null

Properties[edit]

Property group 'Action'[edit]

Alertness[edit]

Type: EAlertnessType


Default value: ALERTNESS_Normal

Default values[edit]

Property Value
ActionString "set alertness"
bValidForTrigger False

Enums[edit]

EAlertnessType[edit]

ALERTNESS_IgnoreAll 
ignore any damage, etc. (even the physics part)
ALERTNESS_IgnoreEnemies 
react normally, but don't try to fight or anything
ALERTNESS_StayOnScript 
stay on script, but fight when possible
ALERTNESS_LeaveScriptForCombat 
leave script when acquire enemy

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor