I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:EFFECT_Dizzy (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> I3DL2Listener >> EFFECT_Dizzy |
Contents
- Package:
- Gameplay
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EFFECT_Dizzy
Default values[edit]
Property | Value |
---|---|
bDecayHFLimit | False |
bDecayTimeScale | False |
bReflectionsDelayScale | False |
bReflectionsScale | False |
bReverbDelayScale | False |
bReverbScale | False |
DecayHFRatio | 0.56 |
DecayTime | 17.23 |
EnvironmentDiffusion | 0.6 |
EnvironmentSize | 1.8 |
Reflections | -1713 |
ReflectionsDelay | 0.02 |
Reverb | -613 |
ReverbDelay | 0.03 |
RoomHF | -400 |