My program doesn't have bugs. It just develops random features.

UE2:PainterBeamEffect (UT2003)

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UT2003 Object >> Actor >> xEmitter >> PainterBeamEffect
Package: 
XWeapons
This class in other games:
UT2004

null

Properties[edit]

Property group 'PainterBeamEffect'[edit]

AmbientForce[edit]

Type: string

jdf

AquiredSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.TagTargetAquired'

MarkForce[edit]

Type: string

jdf

MarkSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.TagFireB'

Internal variables[edit]

Brightness[edit]

Type: float


EffectOffset[edit]

Type: Object.Vector


Default value:

Member Value
X -5.0
Y 15.0
Z -7.0

EndEffect[edit]

Type: Object.Vector


MuzFlash[edit]

Type: LinkMuzFlashBeam3rd


Spot[edit]

Type: PainterBeamSpot


StartEffect[edit]

Type: Object.Vector


TargetState[edit]

Type: EPainterTargetingState


Default values[edit]

Property Value
AmbientSound Sound'WeaponSounds.TAGRifle.TagFireA'
bNetTemporary False
bReplicateInstigator True
mAttenKa 1.0
mAttenuate False
mColorRange[0]
Member Value
B 100
G 100
R 100
mColorRange[1]
Member Value
B 100
G 100
R 100
mMaxParticles 3
mParticleType PT_Beam
mRegenDist 100.0
mSizeRange[0] 8.0
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'XEffectMat.painter_beam'
SoundRadius 100.0
SoundVolume 112
Style STY_Additive

Enums[edit]

EPainterTargetingState[edit]

PTS_Aiming 
PTS_Marked 
PTS_Aquired 
PTS_Cancelled 

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick


Other instance functions[edit]

SetBrightness[edit]

simulated function SetBrightness (float b)


SetTargetState[edit]

function SetTargetState (EPainterTargetingState NewState)


States[edit]

Aquired[edit]

Aquired.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Aquired.Tick[edit]

simulated event Tick (float dt)

Overrides: Tick (global)


Aquired.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


Aquired.SetTargetState[edit]

simulated function SetTargetState (EPainterTargetingState NewState)

Overrides: SetTargetState (global)


Cancelled[edit]

Cancelled.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Cancelled.Tick[edit]

simulated event Tick (float dt)

Overrides: Tick (global)


Cancelled.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


Cancelled.SetTargetState[edit]

simulated function SetTargetState (EPainterTargetingState NewState)

Overrides: SetTargetState (global)