I'm a doctor, not a mechanic
UE2:PainterBeamEffect (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EPainterTargetingState (UT2003))
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'PainterBeamEffect'[edit]
AmbientForce[edit]
Type: string
jdf
AquiredSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.TAGRifle.TagTargetAquired'
MarkForce[edit]
Type: string
jdf
MarkSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.TAGRifle.TagFireB'
Internal variables[edit]
Brightness[edit]
Type: float
EffectOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -5.0 |
Y | 15.0 |
Z | -7.0 |
EndEffect[edit]
Type: Object.Vector
MuzFlash[edit]
Type: LinkMuzFlashBeam3rd
Spot[edit]
Type: PainterBeamSpot
StartEffect[edit]
Type: Object.Vector
TargetState[edit]
Type: EPainterTargetingState
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientSound | Sound'WeaponSounds.TAGRifle.TagFireA' | ||||||||
bNetTemporary | False | ||||||||
bReplicateInstigator | True | ||||||||
mAttenKa | 1.0 | ||||||||
mAttenuate | False | ||||||||
mColorRange[0] |
|
||||||||
mColorRange[1] |
|
||||||||
mMaxParticles | 3 | ||||||||
mParticleType | PT_Beam | ||||||||
mRegenDist | 100.0 | ||||||||
mSizeRange[0] | 8.0 | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
Skins[0] | Texture'XEffectMat.painter_beam' | ||||||||
SoundRadius | 100.0 | ||||||||
SoundVolume | 112 | ||||||||
Style | STY_Additive |
Enums[edit]
EPainterTargetingState[edit]
- PTS_Aiming
- PTS_Marked
- PTS_Aquired
- PTS_Cancelled
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float dt)
Overrides: Actor.Tick
Other instance functions[edit]
SetBrightness[edit]
simulated function SetBrightness (float b)
SetTargetState[edit]
function SetTargetState (EPainterTargetingState NewState)
States[edit]
Aquired[edit]
Aquired.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Aquired.Tick[edit]
simulated event Tick (float dt)
Overrides: Tick (global)
Aquired.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)
Aquired.SetTargetState[edit]
simulated function SetTargetState (EPainterTargetingState NewState)
Overrides: SetTargetState (global)
Cancelled[edit]
Cancelled.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Cancelled.Tick[edit]
simulated event Tick (float dt)
Overrides: Tick (global)
Cancelled.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)
Cancelled.SetTargetState[edit]
simulated function SetTargetState (EPainterTargetingState NewState)
Overrides: SetTargetState (global)