I don't need to test my programs. I have an error-correcting modem.
UE2:MatSubAction (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:ESAStatus (UT2003))
- Package:
- Engine
- Direct subclasses:
- SubActionSceneSpeed, SubActionOrientation, SubActionCameraEffect, SubActionCameraShake, SubActionFOV, SubActionFade, SubActionGameSpeed, SubActionTrigger
- This class in other games:
- UE2Runtime, U2XMP, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
MatSubAction: Base class for Matinee sub actions.
A Matinee action can have any number of sub actions. These sub actions are executed while the main action is running.
Properties[edit]
Property group 'Time'[edit]
Delay[edit]
Type: float
Seconds before it actually executes
Duration[edit]
Type: float
How many seconds it should take to complete
Internal variables[edit]
Desc[edit]
Type: string
Modifiers: localized
Desc used by the editor and engine stats
Default value: "N/A"
Icon[edit]
Type: Texture
The icon to use in the matinee UI
PctDuration[edit]
Type: float
Modifiers: transient
PctEnding[edit]
Type: float
Modifiers: transient
PctStarting[edit]
Type: float
Modifiers: transient
Status[edit]
Type: ESAStatus
The status of this subaction
Enums[edit]
ESAStatus[edit]
- SASTATUS_Waiting
- Waiting to execute
- SASTATUS_Running
- Is currently executing
- SASTATUS_Ending
- Is one tick away from expiring
- SASTATUS_Expired
- Has executed and finished (ignore for rest of scene)