Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SubActionFade (UT2003)
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Object >> MatObject >> MatSubAction >> SubActionFade |
- Package:
- Engine
- This class in other games:
- UT2004, U2, U2XMP, UE2Runtime
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SubActionFade:
Fades to/from a color
Properties[edit]
Property group 'Fade'[edit]
bFadeOut[edit]
Type: bool
If TRUE, the screen is fading out (towards the color)
Default value: True
FadeColor[edit]
Type: Object.Color
The color to use for the fade
Default values[edit]
Property | Value |
---|---|
Desc | "Fade" |
Icon | SubActionFade |