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UE2:BitmapMaterial (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:ETextureFormat (UT2004))
Object >> Material >> RenderedMaterial >> BitmapMaterial |
- Package:
- Engine
- Direct subclasses:
- ScriptedTexture, ShadowBitmapMaterial, Texture
- This class in other games:
- UE2Runtime, U2XMP, U2, UT2003
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Properties[edit]
Property group 'Texture'[edit]
UClamp[edit]
Type: int
Modifiers: const
UClampMode[edit]
Type: ETexClampMode
VClamp[edit]
Type: int
Modifiers: const
VClampMode[edit]
Type: ETexClampMode
Property group 'TextureFormat'[edit]
Format[edit]
Type: ETextureFormat
Modifiers: const, editconst
Internal variables[edit]
UBits[edit]
Type: byte
Modifiers: const
USize[edit]
Type: int
Modifiers: const
VBits[edit]
Type: byte
Modifiers: const
VSize[edit]
Type: int
Modifiers: const
Default values[edit]
Property | Value |
---|---|
MaterialType | 64 |
Enums[edit]
ETexClampMode[edit]
- TC_Wrap
- TC_Clamp
ETextureFormat[edit]
- TEXF_P8
- TEXF_RGBA7
- TEXF_RGB16
- TEXF_DXT1
- TEXF_RGB8
- TEXF_RGBA8
- TEXF_NODATA
- TEXF_DXT3
- TEXF_DXT5
- TEXF_L8
- TEXF_G16
- TEXF_RRRGGGBBB