My program doesn't have bugs. It just develops random features.
UE2:ScriptedTexture (UT2004)
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Object >> Material >> RenderedMaterial >> BitmapMaterial >> ScriptedTexture |
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ScriptedTexture: A scriptable Unreal texture This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Client[edit]
Type: Actor
Invalid[edit]
Type: int
Modifiers: transient, const
OldRevision[edit]
Type: int
Modifiers: transient, const
Default value: -1
RenderTarget[edit]
Type: pointer
Modifiers: const, transient
RenderViewport[edit]
Type: Viewport
Modifiers: const, transient
Revision[edit]
Type: int
Modifiers: transient
Native functions[edit]
DrawPortal[edit]
native final function DrawPortal (int X, int Y, int Width, int Height, Actor CamActor, Object.Vector CamLocation, Object.Rotator CamRotation, optional int FOV, optional bool ClearZ)
DrawText[edit]
native final function DrawText (int StartX, int StartY, coerce string Text, Font Font, Object.Color Color)
DrawTile[edit]
native final function DrawTile (float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Material Material, Object.Color Color)