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UE3:ScriptedTexture (UDK)
Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D >> ScriptedTexture |
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Properties[edit]
bNeedsUpdate[edit]
Type: bool
Modifiers: transient
whether the texture needs to be redrawn. Render() will be called at the end of the tick, just before all other rendering.
bSkipNextClear[edit]
Type: bool
Modifiers: transient
whether or not to clear the texture before the next call of the Render delegate
Default values[edit]
Property | Value |
---|---|
bNeedsTwoCopies | False |
Delegates[edit]
Render[edit]
Called whenever bNeedsUpdate is true to update the texture. The texture is cleared to ClearColor prior to calling this function (unless bSkipNextClear is set to true). bNeedsUpdate is reset before calling this function, so you can set it to true here to get another update next tick. bSkipNextClear is reset to false before calling this function, so set it to true here whenever you want the next clear to be skipped