I'm a doctor, not a mechanic
UE2:ScriptedTexture (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> ScriptedTexture |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ScriptedTexture: A scriptable Unreal texture This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'ScriptedTexture'[edit]
SourceTexture[edit]
Type: Texture
Internal variables[edit]
Junk1[edit]
Type: int
Modifiers: transient, const
C++ stuff
Junk2[edit]
Type: int
Modifiers: transient, const
C++ stuff
Junk3[edit]
Type: int
Modifiers: transient, const
C++ stuff
LocalTime[edit]
Type: float
Modifiers: transient, const
C++ stuff
NotifyActor[edit]
Type: Actor
Native functions[edit]
DrawColoredText[edit]
native(474) final function DrawColoredText (float X, float Y, string Text, Font Font, Object.Color FontColor)
DrawText[edit]
DrawTile[edit]
native(473) final function DrawTile (float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Texture Tex, bool bMasked)
ReplaceTexture[edit]
native(475) final function ReplaceTexture (Texture Tex)