Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:ScriptedTexture (U1)

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U1 Object >> Bitmap >> Texture >> ScriptedTexture
Package: 
Engine
This class in other games:
RTNP, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3, UDK

ScriptedTexture: A scriptable Unreal texture This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'ScriptedTexture'[edit]

SourceTexture[edit]

Type: Texture


Internal variables[edit]

Junk1[edit]

Type: int

Modifiers: transient, const

C++ stuff

Junk2[edit]

Type: int

Modifiers: transient, const

C++ stuff

Junk3[edit]

Type: int

Modifiers: transient, const

C++ stuff

LocalTime[edit]

Type: float

Modifiers: transient, const

C++ stuff

NotifyActor[edit]

Type: Actor


Native functions[edit]

DrawColoredText[edit]

native(474) final function DrawColoredText (float X, float Y, string Text, Font Font, Object.Color FontColor)


DrawText[edit]

native(472) final function DrawText (float X, float Y, string Text, Font Font)


DrawTile[edit]

native(473) final function DrawTile (float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Texture Tex, bool bMasked)


ReplaceTexture[edit]

native(475) final function ReplaceTexture (Texture Tex)