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UE3:TextureRenderTarget2D (UDK)
Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D |
- Package:
- Engine
- Direct subclass:
- ScriptedTexture
- This class in other games:
- UT3
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TextureRenderTarget2D
2D render target texture resource. This can be used as a target for rendering as well as rendered as a regular 2D texture resource.
Properties[edit]
Property group 'TextureRenderTarget2D'[edit]
AddressX[edit]
Type: Texture.TextureAddress
The addressing mode to use for the X axis.
AddressY[edit]
Type: Texture.TextureAddress
The addressing mode to use for the Y axis.
bForceLinearGamma[edit]
Type: bool
Modifiers: const, transient
True to force linear gamma space for this render target
SizeX[edit]
Type: int
Modifiers: const
The width of the texture.
SizeY[edit]
Type: int
Modifiers: const
The height of the texture.
Internal variables[edit]
ClearColor[edit]
Type: Object.LinearColor
Modifiers: const, private
the color the texture is cleared to
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 1.0 |
R | 0.0 |
Format[edit]
Type: Texture.EPixelFormat
Modifiers: const
The format of the texture data.
Default value: PF_A8R8G8B8
Static native functions[edit]
Create[edit]
creates and initializes a new TextureRenderTarget2D with the requested settings