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UE2:UtilGame (U2XMP)
Contents
- 1 Constants
- 2 Properties
- 2.1 LastDebugName
- 2.2 MaxPitchError
- 2.3 MaxPredictProjectileAttempts
- 2.4 MaxTargetBlockedMissMultiplier
- 2.5 MaxTargetBlockedPitchError
- 2.6 MinModifyForSpreadDistance
- 2.7 MinPitchError
- 2.8 MinTargetBlockedMissMultiplier
- 2.9 MinTargetBlockedPitchError
- 2.10 PredictProjectileThreshold
- 2.11 VerifyTrajectoryHorizontalExtentPadding
- 2.12 VerifyTrajectorySamples
- 2.13 VerifyTrajectoryVerticalExtentPadding
- 3 Enums
- 4 Static functions
- 4.1 ActorCanSeeActor
- 4.2 ActorLookingAt
- 4.3 AdjustDestinationForPhysics
- 4.4 CanActorMoveTo
- 4.5 CheckFutureSight
- 4.6 CopyDisplaySettings
- 4.7 CutsceneIsRunning
- 4.8 DrawFace
- 4.9 DumpInventory
- 4.10 FindActorByName
- 4.11 ForceWeaponIntoInventory
- 4.12 GetAIDebugMessage
- 4.13 GetAimingDestination
- 4.14 GetBestPredictedLocation
- 4.15 GetBestPredictedProjectileLocation
- 4.16 GetClosestActor
- 4.17 GetClosestOfClass
- 4.18 GetFilteredActors
- 4.19 GetGravityConstant
- 4.20 GetInventoryCount
- 4.21 GetInventoryItem
- 4.22 GetInverseTrajectory
- 4.23 GetMaxRange
- 4.24 GetMissVector
- 4.25 GetNamedActor
- 4.26 GetNamedOrHitActor
- 4.27 GetRange
- 4.28 GetRotatedFireStart
- 4.29 GetVerifiedInverseTrajectory
- 4.30 GiveInventory
- 4.31 GiveInventoryClass
- 4.32 GiveInventoryString
- 4.33 IsInView
- 4.34 IsInViewCos
- 4.35 LogAIDebugMessage
- 4.36 MakeShake
- 4.37 MakeWeaponCurrent
- 4.38 PlaceActorOnFloor
- 4.39 PlaceActorOnFloorUnderLocation
- 4.40 RemoveInventoryString
- 4.41 SetCurrentWeaponClass
- 4.42 SetCurrentWeaponString
- 4.43 SLCActorCanSeeActor
- 4.44 TryToHit
- 4.45 UpdatePathsForBlockingFaces
- 4.46 VerifyLeapParameters
- 4.47 VerifyNamedActor
- 4.48 VerifyTrajectory
- 4.49 VertexWithinDistance
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UtilGame.uc $Author: Mfox $ $Date: 1/05/03 8:45p $ $Revision: 38 $ NEW: file
Constants[edit]
MaxFilteredActors[edit]
Value: 10
NonPawnGravityFactor[edit]
Value: 0.500
amount we need to scale gravity by for Newtonian physics calculations to work
PawnGravityFactor[edit]
Value: 1.000
TimeFieldSize[edit]
Value: 8
NameFieldSize[edit]
Value: 15
StateFieldSize[edit]
Value: 32
PrefixFieldSize[edit]
Value: 5
MaxPathCheckRadius[edit]
Value: 1300
(PathsMaxDist+100)
Radians45[edit]
Value: 0.785398
Properties[edit]
LastDebugName[edit]
Type: name
Modifiers: private
MaxPitchError[edit]
Type: float
Default value: 4096.0
MaxPredictProjectileAttempts[edit]
Type: int
Default value: 16
MaxTargetBlockedMissMultiplier[edit]
Type: float
Default value: 3.0
MaxTargetBlockedPitchError[edit]
Type: float
Default value: 4096.0
MinModifyForSpreadDistance[edit]
Type: float
Default value: 512.0
MinPitchError[edit]
Type: float
Default value: -1024.0
MinTargetBlockedMissMultiplier[edit]
Type: float
MinTargetBlockedPitchError[edit]
Type: float
Default value: -1024.0
PredictProjectileThreshold[edit]
Type: float
Default value: 16.0
VerifyTrajectoryHorizontalExtentPadding[edit]
Type: float
VerifyTrajectorySamples[edit]
Type: int
Default value: 8
VerifyTrajectoryVerticalExtentPadding[edit]
Type: float
Default value: 8.0
Enums[edit]
EDistanceFilterType[edit]
- DFT_First
- DFT_Closest
- DFT_Furthest
- DFT_Any
ELeapResult[edit]
- LR_None
- no solution or blocked
- LR_OutOfRange
- destination is too far to reach
- LR_OutOfAngle
- angle between vector to destination and Pawn's rotation is too great
- LR_Success
- found a valid solution
ETrajectoryType[edit]
- TRAJ_None
- TRAJ_Low
- only check/return low trajectory
- TRAJ_High
- only check/return high trajectory
- TRAJ_PreferLow
- check/return low first, then check/return high if low fails
- TRAJ_PreferHigh
- check/return high first, then check/return low if high fails
EVisibilityFilterType[edit]
- VFT_None
- VFT_Visible
- VFT_FOV