Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:AnimationControllerInterf (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> LegendObjectComponent >> AnimationControllerInterf
Package: 
Legend
Direct subclass:
AnimationControllerBase

AnimationControllerInterf

Enums[edit]

EAimDirection[edit]

AD_None 
AD_Down 
AD_Up 

EAnimationGroup[edit]

AG_None 
AG_Aiming 
AG_AttackMelee 
AG_AttackRanged 
AG_Climbing 
AG_Dying 
AG_DyingFalling 
AG_Falling 
AG_Finishing 
AG_Idle 
AG_Invalid 
AG_Jumping 
AG_Landing 
AG_Leaping 
AG_Moving 
AG_Special 
AG_SpecialJump 
AG_SpecialMantle 
AG_Still 
AG_Turning 
AG_VictoryDance 
AG_WeaponFiring 
AG_WeaponRecoil 

EWalkingAnimType[edit]

WAT_None 
WAT_WalkSlow 
WAT_WalkFast 
WAT_RunSlow 
WAT_RunFast 

Instance functions[edit]

CheckAnimationGroup[edit]

function bool CheckAnimationGroup (EAnimationGroup AG)


CleanUp[edit]

function CleanUp ()


ExternalTick[edit]

function ExternalTick (float DeltaTime)


Initialize[edit]

function Initialize ()


IsSpecialAnimGroupPlaying[edit]

function bool IsSpecialAnimGroupPlaying (EAnimationGroup AG)


LockAnimationController[edit]

function LockAnimationController (int _LockLevel)


SetSpecialParamAnim[edit]

function SetSpecialParamAnim (name NewValue)


SpecialAnim[edit]

function bool SpecialAnim ()


SpecialAnimation[edit]

function float SpecialAnimation (name AnimAction)


SpecialAnimationAcquisition[edit]

function float SpecialAnimationAcquisition ()


SpecialAnimationClear[edit]

function SpecialAnimationClear ()


SpecialAnimationDamageKnockDown[edit]

function float SpecialAnimationDamageKnockDown ()


SpecialAnimationDamageLaunch[edit]

function float SpecialAnimationDamageLaunch ()


SpecialAnimationDeath[edit]

function SpecialAnimationDeath (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)


SpecialAnimationDodge[edit]

function float SpecialAnimationDodge (Actor.EDoubleClickDir DoubleClickMove)


SpecialAnimationImpaleAttack[edit]

function float SpecialAnimationImpaleAttack ()


SpecialAnimationImpaleAttackAbort[edit]

function SpecialAnimationImpaleAttackAbort ()


SpecialAnimationLeap[edit]

function float SpecialAnimationLeap ()


SpecialAnimationLoop[edit]

function bool SpecialAnimationLoop (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)


SpecialAnimationMantle[edit]

function SpecialAnimationMantle ()


SpecialAnimationMeleeAttack[edit]

function float SpecialAnimationMeleeAttack ()


SpecialAnimationMeleeAttackAbort[edit]

function SpecialAnimationMeleeAttackAbort ()


SpecialAnimationPlay[edit]

function bool SpecialAnimationPlay (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)


SpecialAnimationRangedAttack[edit]

function float SpecialAnimationRangedAttack (bool bIsStill)


SpecialAnimationRangedAttackAbort[edit]

function SpecialAnimationRangedAttackAbort ()


SpecialAnimationTakeHit[edit]

function SpecialAnimationTakeHit (Object.Vector HitLocation, float Damage, class<DamageTypeDamageType, Pawn InstigatedBy, Object.Vector Momentum)


SpecialAnimationTaunt[edit]

function float SpecialAnimationTaunt ()


SpecialAnimationTween[edit]

function bool SpecialAnimationTween (name LookupName, optional float TweenTime, optional int _LockLevel)


SpecialAnimationVictoryDance[edit]

function SpecialAnimationVictoryDance ()


SpecialAnimationWave[edit]

function float SpecialAnimationWave ()


SpecialJumpAnim[edit]

function bool SpecialJumpAnim ()


UnLockAnimationController[edit]

function UnLockAnimationController ()