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UE2:AnimationControllerInterf (U2XMP)
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(Redirected from UE2:EWalkingAnimType (U2XMP))
Object >> LegendObjectComponent >> AnimationControllerInterf |
Contents
- 1 Enums
- 2 Instance functions
- 2.1 CheckAnimationGroup
- 2.2 CleanUp
- 2.3 ExternalTick
- 2.4 Initialize
- 2.5 IsSpecialAnimGroupPlaying
- 2.6 LockAnimationController
- 2.7 SetSpecialParamAnim
- 2.8 SpecialAnim
- 2.9 SpecialAnimation
- 2.10 SpecialAnimationAcquisition
- 2.11 SpecialAnimationClear
- 2.12 SpecialAnimationDamageKnockDown
- 2.13 SpecialAnimationDamageLaunch
- 2.14 SpecialAnimationDeath
- 2.15 SpecialAnimationDodge
- 2.16 SpecialAnimationImpaleAttack
- 2.17 SpecialAnimationImpaleAttackAbort
- 2.18 SpecialAnimationLeap
- 2.19 SpecialAnimationLoop
- 2.20 SpecialAnimationMantle
- 2.21 SpecialAnimationMeleeAttack
- 2.22 SpecialAnimationMeleeAttackAbort
- 2.23 SpecialAnimationPlay
- 2.24 SpecialAnimationRangedAttack
- 2.25 SpecialAnimationRangedAttackAbort
- 2.26 SpecialAnimationTakeHit
- 2.27 SpecialAnimationTaunt
- 2.28 SpecialAnimationTween
- 2.29 SpecialAnimationVictoryDance
- 2.30 SpecialAnimationWave
- 2.31 SpecialJumpAnim
- 2.32 UnLockAnimationController
- Package:
- Legend
- Direct subclass:
- AnimationControllerBase
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AnimationControllerInterf
Enums[edit]
EAimDirection[edit]
- AD_None
- AD_Down
- AD_Up
EAnimationGroup[edit]
- AG_None
- AG_Aiming
- AG_AttackMelee
- AG_AttackRanged
- AG_Climbing
- AG_Dying
- AG_DyingFalling
- AG_Falling
- AG_Finishing
- AG_Idle
- AG_Invalid
- AG_Jumping
- AG_Landing
- AG_Leaping
- AG_Moving
- AG_Special
- AG_SpecialJump
- AG_SpecialMantle
- AG_Still
- AG_Turning
- AG_VictoryDance
- AG_WeaponFiring
- AG_WeaponRecoil
EWalkingAnimType[edit]
- WAT_None
- WAT_WalkSlow
- WAT_WalkFast
- WAT_RunSlow
- WAT_RunFast
Instance functions[edit]
CheckAnimationGroup[edit]
function bool CheckAnimationGroup (EAnimationGroup AG)
CleanUp[edit]
function CleanUp ()
ExternalTick[edit]
function ExternalTick (float DeltaTime)
Initialize[edit]
function Initialize ()
IsSpecialAnimGroupPlaying[edit]
function bool IsSpecialAnimGroupPlaying (EAnimationGroup AG)
LockAnimationController[edit]
function LockAnimationController (int _LockLevel)
SetSpecialParamAnim[edit]
function SetSpecialParamAnim (name NewValue)
SpecialAnim[edit]
function bool SpecialAnim ()
SpecialAnimation[edit]
SpecialAnimationAcquisition[edit]
function float SpecialAnimationAcquisition ()
SpecialAnimationClear[edit]
function SpecialAnimationClear ()
SpecialAnimationDamageKnockDown[edit]
function float SpecialAnimationDamageKnockDown ()
SpecialAnimationDamageLaunch[edit]
function float SpecialAnimationDamageLaunch ()
SpecialAnimationDeath[edit]
function SpecialAnimationDeath (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
SpecialAnimationDodge[edit]
function float SpecialAnimationDodge (Actor.EDoubleClickDir DoubleClickMove)
SpecialAnimationImpaleAttack[edit]
function float SpecialAnimationImpaleAttack ()
SpecialAnimationImpaleAttackAbort[edit]
function SpecialAnimationImpaleAttackAbort ()
SpecialAnimationLeap[edit]
function float SpecialAnimationLeap ()
SpecialAnimationLoop[edit]
function bool SpecialAnimationLoop (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
SpecialAnimationMantle[edit]
function SpecialAnimationMantle ()
SpecialAnimationMeleeAttack[edit]
function float SpecialAnimationMeleeAttack ()
SpecialAnimationMeleeAttackAbort[edit]
function SpecialAnimationMeleeAttackAbort ()
SpecialAnimationPlay[edit]
function bool SpecialAnimationPlay (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
SpecialAnimationRangedAttack[edit]
SpecialAnimationRangedAttackAbort[edit]
function SpecialAnimationRangedAttackAbort ()
SpecialAnimationTakeHit[edit]
function SpecialAnimationTakeHit (Object.Vector HitLocation, float Damage, class<DamageType> DamageType, Pawn InstigatedBy, Object.Vector Momentum)
SpecialAnimationTaunt[edit]
function float SpecialAnimationTaunt ()
SpecialAnimationTween[edit]
function bool SpecialAnimationTween (name LookupName, optional float TweenTime, optional int _LockLevel)
SpecialAnimationVictoryDance[edit]
function SpecialAnimationVictoryDance ()
SpecialAnimationWave[edit]
function float SpecialAnimationWave ()
SpecialJumpAnim[edit]
function bool SpecialJumpAnim ()
UnLockAnimationController[edit]
function UnLockAnimationController ()