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UE2:EarthquakeTrigger (U2XMP)
Contents
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EarthquakeTrigger.uc $Author: Mfox $ $Date: 7/29/02 7:58p $ $Revision: 8 $
Properties
Property group 'EarthquakeTrigger'
AmbientSoundStr
Type: string
sound for duration of quake
BaseTossMagnitude
Type: float
toss Magnitudenitude at epicenter, 0 at radius
Default value: 2500000.0
bTossNPCs
Type: bool
if true, NPCs in area are tossed around
Default value: True
bTossPCs
Type: bool
if true, PCs in area are tossed around
Default value: True
Duration
Type: float
how long quake should last
Default value: 10.0
MaxTossedMass
Type: float
if bTossPawns true, only pawns <= this mass are tossed
Default value: 500.0
Radius
Type: float
radius of quake
Default value: 2048.0
ShakeMagnitude
Type: float
roll Magnitudenitude at epicenter, 0 at radius
Default value: 60.0
ShakeSoundStr
Type: string
sound for each shake
TimeBetweenShakes
Type: float
time between each shake
Default value: 0.5
Internal variables
TimeRemaining
Type: float
Modifiers: private
Default values
Property | Value |
---|---|
InitialState | 'Waiting' |
Texture | Texture'U2.S_QuakeTrigger' |
States
Waiting
Waiting.Timer
Overrides: Trigger.Timer (global)
Waiting.ShakePawn
Waiting.Trigger
Overrides: Actor.Trigger (global)