I don't need to test my programs. I have an error-correcting modem.

UE2:Triggers (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Triggers
Package: 
Engine
Direct subclasses:
Counter, U2Kicker, AttachTrigger, Dispatcher, FadeViewTrigger, LevelChange, LineOfSightTrigger, MaterialTrigger, MountTrigger, MusicScriptEvent, MusicTrigger, ObjectiveEvent, ObjectivesTrigger, RoundRobin, SpecialEvent, Trigger, TriggeredTexture, UseTrigger
Known custom subclass:
RandomTrigger
This class in other games:
RTNP, U1, UT, UT2003, U2, UE2Runtime, UT2004

Event.

Properties[edit]

Property group 'Trigger'[edit]

bTriggerNPCs[edit]

Type: bool


TriggerClass[edit]

Type: class<Actor>

(class'Actor') class of Actors to trigger

Default value: Class'Engine.Actor'

Default values[edit]

Property Value
bCollideActors True
bHidden True
CollisionHeight 40.0
CollisionRadius 40.0

Instance functions[edit]

DispatchTrigger[edit]

protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)


DispatchUnTrigger[edit]

protected function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)


TriggerActors[edit]

protected function TriggerActors (Actor TriggerSrc, class<ActorTriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)


TriggerNPCs[edit]

protected final function TriggerNPCs (Actor TriggerSrc, Actor Other, Pawn Instigator, name TriggerEvent, optional bool bCheckTags)


UnTriggerActors[edit]

protected function UnTriggerActors (Actor TriggerSrc, class<ActorTriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)