Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Counter (U2XMP)
Contents
- 1 Properties
- 1.1 Property group 'Counter'
- 1.1.1 bShowMessage
- 1.1.2 CompleteColor
- 1.1.3 CompleteFont
- 1.1.4 CompleteMessage
- 1.1.5 CompleteMsgDuration
- 1.1.6 CompletePitch
- 1.1.7 CompleteSound
- 1.1.8 CompleteVolume
- 1.1.9 CountColor
- 1.1.10 CountFont
- 1.1.11 CountMessage
- 1.1.12 CountMsgDuration
- 1.1.13 CountPitch
- 1.1.14 CountSound
- 1.1.15 CountVolume
- 1.1.16 NumToCount
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'Counter'
- 2 Functions
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NEW (mdf) Counter: waits until it has been triggered 'NumToCount' times, and then it sends Trigger/UnTrigger events to actors whose names match 'EventName'.
Properties[edit]
Property group 'Counter'[edit]
bShowMessage[edit]
Type: bool
Display count message?
CompleteColor[edit]
Type: Object.Color
NEW
CompleteFont[edit]
Type: Font
NEW
CompleteMessage[edit]
Type: string
Modifiers: localized
Completion message.
Default value: "Completed!"
CompleteMsgDuration[edit]
Type: float
NEW
CompletePitch[edit]
Type: float
Default value: 1.0
CompleteSound[edit]
Type: Sound
NEW
CompleteVolume[edit]
Type: float
NEW
Default value: 1.0
CountColor[edit]
Type: Object.Color
NEW
CountFont[edit]
Type: Font
NEW
CountMessage[edit]
Type: string
Modifiers: localized
Human readable count message.
Default value: "Only %i more to go..."
CountMsgDuration[edit]
Type: float
NEW
CountPitch[edit]
Type: float
NEW
Default value: 1.0
CountSound[edit]
Type: Sound
NEW
CountVolume[edit]
Type: float
NEW
Default value: 1.0
NumToCount[edit]
Type: byte
Number to count down from.
Default value: 2
Internal variables[edit]
OriginalNum[edit]
Type: byte
Number to count at startup time.
Default values[edit]
Property | Value |
---|---|
Texture | Texture'Engine.S_Counter' |
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
Other instance functions[edit]
Reset[edit]
Overrides: Actor.Reset
Trigger[edit]
Overrides: Actor.Trigger