UE2:Counter (U2XMP)
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
NEW (mdf) Counter: waits until it has been triggered 'NumToCount' times, and then it sends Trigger/UnTrigger events to actors whose names match 'EventName'.
Properties
Property group 'Counter'
bShowMessage
Type: bool
Display count message?
CompleteColor
Type: Object.Color
NEW
CompleteFont
Type: Font
NEW
CompleteMessage
Type: string
Modifiers: localized
Completion message.
Default value: "Completed!"
CompleteMsgDuration
Type: float
NEW
CompletePitch
Type: float
Default value: 1.0
CompleteSound
Type: Sound
NEW
CompleteVolume
Type: float
NEW
Default value: 1.0
CountColor
Type: Object.Color
NEW
CountFont
Type: Font
NEW
CountMessage
Type: string
Modifiers: localized
Human readable count message.
Default value: "Only %i more to go..."
CountMsgDuration
Type: float
NEW
CountPitch
Type: float
NEW
Default value: 1.0
CountSound
Type: Sound
NEW
CountVolume
Type: float
NEW
Default value: 1.0
NumToCount
Type: byte
Number to count down from.
Default value: 2
Internal variables
OriginalNum
Type: byte
Number to count at startup time.
Default values
Functions
Events
BeginPlay
Overrides: Actor.BeginPlay
Other instance functions
Reset
Overrides: Actor.Reset
Trigger
Overrides: Actor.Trigger