Cogito, ergo sum
UE2:AttachTrigger (U2XMP)
- Package:
- Legend
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Mfox $ $Date: 8/20/02 3:42p $ $Revision: 10 $ Name: AttachTrigger.uc Author: Aaron R Leiby Date: 17 Feb 2002 Description: Used to attach actors to actors (like attaching a particle system to a player when he enters/leaves a zone. How to use this class:
Properties[edit]
Property group 'AttachTrigger'[edit]
Attach_Actor[edit]
Type: Actor
actor to attach.
Attach_Class[edit]
Type: name
filter class for source/dest/other/instigator attachment.
Attach_Mode[edit]
Type: EAttachMode
mode for choosing what to attach to.
Attach_Offset[edit]
Type: Object.Vector
attachment offset relative to player.
Attach_PostOffset[edit]
Type: Object.Vector
offset from Attach_Offset.
Attach_Tag[edit]
Type: name
tag of actor to attach to.
bPostRelativeRotation[edit]
Type: bool
bPostRelativeViewRotation[edit]
Type: bool
bRelativeRotation[edit]
Type: bool
bRelativeViewRotation[edit]
Type: bool
TimerDuration[edit]
Type: float
Internal variables[edit]
Attach_Target[edit]
Type: Actor
actor we are currently attached to.
Default values[edit]
Property | Value |
---|---|
InitialState | 'TriggerControl' |
Enums[edit]
EAttachMode[edit]
- AM_Player
- the player character.
- AM_Other
- the trigger other.
- AM_Instigator
- the trigger instigator.
- AM_Tag
- tag of any actor.
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
AttachActor[edit]
DetachActor[edit]
DoAttachActor[edit]
DoDetachActor[edit]
UpdateActorLocation[edit]
States[edit]
InitiallyOn[edit]
Modifiers: simulated
InitiallyOn.BeginState[edit]
Overrides: Object.BeginState (global)
InitiallyOn.DelayedAttach[edit]
TriggerControl[edit]
Modifiers: simulated
TriggerControl.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)