Always snap to grid
UE2:U2Kicker (U2XMP)
- Package:
- U2
- Direct subclass:
- U2KickReflector
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U2Kicker Creatures will jump on hitting this trigger in direction specified
Constants[edit]
MaxKickedClasses[edit]
Value: 4
Properties[edit]
Property group 'U2Kicker'[edit]
bActive[edit]
Type: bool
Default value: True
bKickOnJump[edit]
Type: bool
if true, kicker simply modifies Pawn's JumpZ temporarily (Pawns only)
bKillVelocity[edit]
Type: bool
(if !bKickOnJump) and true, kills affected actor's incoming velocity not just Z part
bRandomize[edit]
Type: bool
whether to randomize
KickedClasses[edit]
Type: name
Array size: 4 (MaxKickedClasses
)
names of classes which are affected (defaults to Pawns)
Default value: Pawn
KickedPawnTypes[edit]
Type: EKickedPawnType
if Pawn, which type to allow (KPT_RealPlayers)
Default value: KPT_RealPlayers
KickOnJumpMultiplier[edit]
Type: float
(if bKickOnJump), amount to multiply normal JumpZ by
Default value: 10.0
KickSound[edit]
Type: Sound
Default value: Sound'U2A.Effects.Kick'
KickSoundNoOverride[edit]
Type: bool
KickSoundPitch[edit]
Type: float
Default value: 1.0
KickSoundRadius[edit]
Type: float
Default value: 500.0
KickSoundSlot[edit]
Type: Actor.ESoundSlot
Default value: SLOT_Misc
KickSoundVolume[edit]
Type: float
Default value: 1.0
KickVelocity[edit]
Type: Object.Vector
(if !bKickOnJump) velocity (X/Y/Z) used to launch actor
Default value:
Member | Value |
---|---|
Z | 1200.0 |
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
RemoteRole | ROLE_SimulatedProxy |
Enums[edit]
EKickedPawnType[edit]
- KPT_None
- KPT_All
- KPT_Players
- KPT_RealPlayers
Functions[edit]
Events[edit]
PostTouch[edit]
Overrides: Actor.PostTouch
Touch[edit]
Overrides: Actor.Touch
UnTouch[edit]
Overrides: Actor.UnTouch
Other instance functions[edit]
IsAffected[edit]
Trigger[edit]
Overrides: Actor.Trigger