Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:TriggeredTexture (U2XMP)
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Properties[edit]
Property group 'TriggeredTexture'[edit]
bTriggerOnceOnly[edit]
Type: bool
DestinationTexture[edit]
Type: Texture
Textures[edit]
Type: Texture
Array size: 10
Internal variables[edit]
CurrentTexture[edit]
Type: int<0,10>
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bNoDelete | True |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Replication[edit]
event Replication ()
Overrides: Actor.Replication
Other instance functions[edit]
Trigger[edit]
Overrides: Actor.Trigger