Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:FadeViewTrigger (U2XMP)

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U2XMP Object >> Actor >> Triggers >> FadeViewTrigger
Package: 
Legend
This class in other games:
UT, U2, UE2Runtime

NOTE[aleiby]: Region.Zone.ViewFlash no longer exists in 739 (if this causes problems, we'll need to fix this class - but I'm not sure anyone is using it currently).

Properties[edit]

Property group 'FadeViewTrigger'[edit]

bTriggerOnceOnly[edit]

Type: bool


FadeSeconds[edit]

Type: float


Default value: 5.0

TargetFlash[edit]

Type: Object.Vector


Default value:

Member Value
X -2.0
Y -2.0
Z -2.0

Property group 'ZoneLight'[edit]

ViewFlash[edit]

Type: Object.Vector


ViewFog[edit]

Type: Object.Vector


Internal variables[edit]

bTriggered[edit]

Type: bool


OldViewFlash[edit]

Type: Object.Vector


Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger