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UE2:FadeViewTrigger (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> FadeViewTrigger
Package: 
Gameplay
This class in other games:
UT, U2, U2XMP

null

Properties[edit]

Property group 'FadeViewTrigger'[edit]

bTriggerOnceOnly[edit]

Type: bool


FadeSeconds[edit]

Type: float


Default value: 5.0

TargetFlash[edit]

Type: Object.Vector


Default value:

Member Value
X -2.0
Y -2.0
Z -2.0

Property group 'ZoneLight'[edit]

ViewFlash[edit]

Type: Object.Vector

================================================================[edit]

ViewFog[edit]

Type: Object.Vector

================================================================[edit]

Internal variables[edit]

bTriggered[edit]

Type: bool


OldViewFlash[edit]

Type: Object.Vector


Default values[edit]

Property Value
bObsolete True

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


States[edit]

IsTriggered[edit]

IsTriggered.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)