The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:FadeViewTrigger (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'FadeViewTrigger'[edit]
bTriggerOnceOnly[edit]
Type: bool
FadeSeconds[edit]
Type: float
Default value: 5.0
TargetFlash[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -2.0 |
Y | -2.0 |
Z | -2.0 |
Property group 'ZoneLight'[edit]
ViewFlash[edit]
Type: Object.Vector
================================================================[edit]
ViewFog[edit]
Type: Object.Vector
================================================================[edit]
Internal variables[edit]
bTriggered[edit]
Type: bool
OldViewFlash[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
bObsolete | True |
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger
States[edit]
IsTriggered[edit]
IsTriggered.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)