Cogito, ergo sum

UE1:FadeViewTrigger (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Triggers >> FadeViewTrigger
Package: 
BotPack
This class in other games:
U2, UE2Runtime, U2XMP

null

Properties[edit]

Property group 'FadeViewTrigger'[edit]

bTriggerOnceOnly[edit]

Type: bool


FadeSeconds[edit]

Type: float


Default value: 5.0

TargetFlash[edit]

Type: Object.Vector


Default value:

Member Value
X -2.0
Y -2.0
Z -2.0

Property group 'ZoneLight'[edit]

ViewFlash[edit]

Type: Object.Vector


ViewFog[edit]

Type: Object.Vector


Internal variables[edit]

bTriggered[edit]

Type: bool


OldViewFlash[edit]

Type: Object.Vector


Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger