Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:FadeViewTrigger (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- This class in other games:
- U2, UE2Runtime, U2XMP
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Properties[edit]
Property group 'FadeViewTrigger'[edit]
bTriggerOnceOnly[edit]
Type: bool
FadeSeconds[edit]
Type: float
Default value: 5.0
TargetFlash[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -2.0 |
Y | -2.0 |
Z | -2.0 |
Property group 'ZoneLight'[edit]
ViewFlash[edit]
Type: Object.Vector
ViewFog[edit]
Type: Object.Vector
Internal variables[edit]
bTriggered[edit]
Type: bool
OldViewFlash[edit]
Type: Object.Vector
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Trigger[edit]
Overrides: Actor.Trigger