Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ObjectivesTrigger (U2XMP)
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Contents
- Package:
- U2
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ObjectivesTrigger.uc Created By: Mike Fox Created On: 8/01/00 $Author: Mfox $ $Date: 12/17/02 8:30p $ $Revision: 4 $
Properties[edit]
Property group 'ObjectivesTrigger'[edit]
bIgnoreDistance[edit]
Type: bool
if true, NPCs are given primary scripts immediately
ClassProximityTypes[edit]
affected classes
PrimaryScripts[edit]
Type: array<TScriptInfo>
primary scripts
SecondaryScripts[edit]
Type: array<TScriptInfo>
secondary scripts
Internal variables[edit]
NumAssignedPrimaryScripts[edit]
Type: int
NumAssignedSecondaryScripts[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
Texture | Texture'U2.ObjectivesTrigger' |
Structs[edit]
TScriptInfo[edit]
Functions[edit]
Events[edit]
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions[edit]
AssignScript[edit]
function AssignScript (U2NPCController NPC)
ClearSecondaryScript[edit]
function ClearSecondaryScript (Pawn P)
HandleControlledPawnDeath[edit]
function HandleControlledPawnDeath (Pawn P)
HasPrimaryScript[edit]
IsRelevant[edit]
Trigger[edit]
Overrides: Actor.Trigger