My program doesn't have bugs. It just develops random features.

UE2:ElevatorMover (U2XMP)

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U2XMP Object >> Actor >> Mover >> ElevatorMover
Package: 
U2
This class in other games:
RTNP, U1, UT

ElevatorMover.uc $Author: Mfox $ $Date: 4/30/02 12:34p $ $Revision: 4 $

Properties[edit]

bMoveKey[edit]

Type: bool


LastKeyNum[edit]

Type: int


MoveDirection[edit]

Type: int


MoveTimeInterval[edit]

Type: float


MyTrigger[edit]

Type: StageTrigger


NextKeyNum[edit]

Type: int


Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Mover.BeginPlay


KeyFrameReached[edit]

event KeyFrameReached ()

Overrides: Mover.KeyFrameReached


Other instance functions[edit]

DoClose[edit]

function DoClose ()

Overrides: Mover.DoClose


DoOpen[edit]

function DoOpen ()

Overrides: Mover.DoOpen


FinishedClosing[edit]

function FinishedClosing ()

Overrides: Mover.FinishedClosing


FinishedOpening[edit]

function FinishedOpening ()

Overrides: Mover.FinishedOpening


MoveKeyframe[edit]

function MoveKeyframe (int newKeyNum, float newMoveTime)


States[edit]

ElevatorTriggerGradual[edit]

ElevatorTriggerGradual.InterpolateEnd[edit]

function InterpolateEnd (Actor Other)