Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:ElevatorMover (RTNP)

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RTNP Object >> Actor >> Brush >> Mover >> ElevatorMover
Package: 
UnrealI
This class in other games:
U1, UT, U2XMP

ElevatorMover.

Properties[edit]

bMoveKey[edit]

Type: bool


LastKeyNum[edit]

Type: int


MoveDirection[edit]

Type: int


MoveTimeInterval[edit]

Type: float


NextKeyNum[edit]

Type: int


Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Mover.BeginPlay


Other instance functions[edit]

DoClose[edit]

function DoClose ()

Overrides: Mover.DoClose


DoOpen[edit]

function DoOpen ()

Overrides: Mover.DoOpen


MoveKeyframe[edit]

function MoveKeyframe (int newKeyNum, float newMoveTime)


States[edit]

ElevatorTriggerGradual[edit]

ElevatorTriggerGradual.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


ElevatorTriggerGradual.InterpolateEnd[edit]

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)