Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:EnergySource (U2XMP)

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U2XMP Object >> Actor >> EnergySource
Package: 
U2XMP
This class in other games:
U2

$Workfile: EnergySource.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Aleiby $ $Date: 12/19/01 9:19p $ $Revision: 1 $

Properties[edit]

Property group 'EnergySource'[edit]

EnergyLevel[edit]

Type: int

energy available to be relayed to Replicators

Default value: 10000

TapLocations[edit]

Type: Object.Vector

Array size: 8

locations of possible visual effects

Internal variables[edit]

TapCount[edit]

Type: int

number of taps

Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bProjTarget True
DrawScale 0.25
Texture Texture'U2XMP.Icons.I_EnergySource'

Instance functions[edit]

AddTap[edit]

function AddTap ()


GetEnergy[edit]

function int GetEnergy ()


GetTapLocation[edit]

function Object.Vector GetTapLocation (Object.Vector RelayLocation)


RemoveTap[edit]

function RemoveTap ()