Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EnergySource (U2XMP)
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$Workfile: EnergySource.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Aleiby $ $Date: 12/19/01 9:19p $ $Revision: 1 $
Properties[edit]
Property group 'EnergySource'[edit]
EnergyLevel[edit]
Type: int
energy available to be relayed to Replicators
Default value: 10000
TapLocations[edit]
Type: Object.Vector
Array size: 8
locations of possible visual effects
Internal variables[edit]
TapCount[edit]
Type: int
number of taps
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bProjTarget | True |
DrawScale | 0.25 |
Texture | Texture'U2XMP.Icons.I_EnergySource' |
Instance functions[edit]
AddTap[edit]
function AddTap ()
GetEnergy[edit]
function int GetEnergy ()
GetTapLocation[edit]
function Object.Vector GetTapLocation (Object.Vector RelayLocation)
RemoveTap[edit]
function RemoveTap ()