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UE2:EnergySource (U2)

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U2 Object >> Actor >> HackTrigger >> EnergySource
Package: 
U2
This class in other games:
U2XMP

EnergySource.uc

Properties[edit]

Property group 'EnergySource'[edit]

EnergyRateBase[edit]

Type: float

base energy added per second

Default value: 0.00325

EnergyRatePerPlayer[edit]

Type: float


Default value: 1.2E-4

Default values[edit]

Property Value
AlternateSkins[0] Shader'XMPWorldItemsT.EnergySource.metl_generator_MT_001_red'
AlternateSkins[1] Shader'XMPWorldItemsT.EnergySource.METL_Generator_MT_001_Blue'
AmbientSound Sound'U2XMPA.EnergyRelay.EnergyRelayAmbient'
bBlockActors True
bBlockKarma True
bBlockNonZeroExtentTraces True
bBlockPlayers True
bNetNotify True
bWorldGeometry True
CollisionHeight 100.0
CollisionRadius 100.0
Description "Generator"
HackCompletedSound Sound'U2XMPA.EnergyRelay.EnergyRelayActivate'
HackGainedMessage Class'U2.EnergySourceGainedMessage'
HackLostMessage Class'U2.EnergySourceLostMessage'
RepSkinIndex 1
StaticMesh StaticMesh'XMPWorldItemsM.EnergySource.Generator_MT_001'

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Other instance functions[edit]

CheckHasAllEnergySources[edit]

function CheckHasAllEnergySources (int NewHackedTeam)


GetRadarIconIndex[edit]

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


GetTeam[edit]

simulated function int GetTeam ()

Overrides: HackTrigger.GetTeam


PlayHackedMessages[edit]

function PlayHackedMessages (int OldTeam, int NewTeam)

Overrides: HackTrigger.PlayHackedMessages


RegisterHackScore[edit]

function RegisterHackScore (Controller PrimaryHacker, Controller SecondaryHacker)

Overrides: HackTrigger.RegisterHackScore


SetTeam[edit]

simulated function SetTeam (int NewTeam)

Overrides: HackTrigger.SetTeam