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UE2:EnergySource (U2)
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Object >> Actor >> HackTrigger >> EnergySource |
Contents
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EnergySource.uc
Properties[edit]
Property group 'EnergySource'[edit]
EnergyRateBase[edit]
Type: float
base energy added per second
Default value: 0.00325
EnergyRatePerPlayer[edit]
Type: float
Default value: 1.2E-4
Default values[edit]
Property | Value |
---|---|
AlternateSkins[0] | Shader'XMPWorldItemsT.EnergySource.metl_generator_MT_001_red' |
AlternateSkins[1] | Shader'XMPWorldItemsT.EnergySource.METL_Generator_MT_001_Blue' |
AmbientSound | Sound'U2XMPA.EnergyRelay.EnergyRelayAmbient' |
bBlockActors | True |
bBlockKarma | True |
bBlockNonZeroExtentTraces | True |
bBlockPlayers | True |
bNetNotify | True |
bWorldGeometry | True |
CollisionHeight | 100.0 |
CollisionRadius | 100.0 |
Description | "Generator" |
HackCompletedSound | Sound'U2XMPA.EnergyRelay.EnergyRelayActivate' |
HackGainedMessage | Class'U2.EnergySourceGainedMessage' |
HackLostMessage | Class'U2.EnergySourceLostMessage' |
RepSkinIndex | 1 |
StaticMesh | StaticMesh'XMPWorldItemsM.EnergySource.Generator_MT_001' |
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
PostNetReceive[edit]
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Other instance functions[edit]
CheckHasAllEnergySources[edit]
function CheckHasAllEnergySources (int NewHackedTeam)
GetRadarIconIndex[edit]
interface function int GetRadarIconIndex ()
Overrides: Actor.GetRadarIconIndex
GetTeam[edit]
simulated function int GetTeam ()
Overrides: HackTrigger.GetTeam
PlayHackedMessages[edit]
Overrides: HackTrigger.PlayHackedMessages
RegisterHackScore[edit]
function RegisterHackScore (Controller PrimaryHacker, Controller SecondaryHacker)
Overrides: HackTrigger.RegisterHackScore
SetTeam[edit]
simulated function SetTeam (int NewTeam)
Overrides: HackTrigger.SetTeam