Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:FailedConnect (UT2004)
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Object >> Actor >> Info >> LocalMessage >> FailedConnect |
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Properties
FailMessage
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "FAILED TO JOIN GAME. NEED PASSWORD."
Default value, index 1: "FAILED TO JOIN GAME. WRONG PASSWORD."
Default value, index 2: "FAILED TO JOIN GAME. GAME HAS STARTED."
Default value, index 3: "FAILED TO JOIN GAME."
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 |
Static functions
GetFailSwitch
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString