I don't need to test my programs. I have an error-correcting modem.
UE2:FailedConnect (U2)
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Object >> Actor >> Info >> LocalMessage >> FailedConnect |
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Properties[edit]
FailMessage[edit]
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "FAILED TO JOIN GAME. NEED PASSWORD."
Default value, index 1: "FAILED TO JOIN GAME. WRONG PASSWORD."
Default value, index 2: "FAILED TO JOIN GAME. GAME HAS STARTED."
Default value, index 3: "FAILED TO JOIN GAME."
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||
bIsUnique | True | ||||||
DrawColor |
|
||||||
FontSize | 1 |
Static functions[edit]
GetFailSwitch[edit]
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString