Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:FailedConnect (UT3)

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UT3 Object >> LocalMessage >> FailedConnect
Package: 
Engine
This class in other games:
UT2003, U2, UE2Runtime, UT2004, UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

FailMessage[edit]

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "FAILED TO JOIN GAME. NEED PASSWORD."

Default value, index 1: "FAILED TO JOIN GAME. WRONG PASSWORD."

Default value, index 2: "FAILED TO JOIN GAME. GAME HAS STARTED."

Default value, index 3: "FAILED TO JOIN GAME."

Default values[edit]

Property Value
bIsUnique True
DrawColor
Member Value
A 255
B 128
G 0
R 255
FontSize 1

Static functions[edit]

GetFailSwitch[edit]

static function int GetFailSwitch (string FailString)


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString