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UE2:FearSpot (UE2Runtime)
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Object >> Actor >> Triggers >> AvoidMarker >> FearSpot |
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FearSpot. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area
Properties
Property group 'FearSpot'
bInitiallyActive
Type: bool
Default values
Property | Value |
---|---|
CollisionRadius | 200.0 |
Events
Touch
event Touch (Actor Other)
Overrides: AvoidMarker.Touch
Trigger
Overrides: Actor.Trigger