I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:FieldGeneratorPickup (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> XMPPickup >> FieldGeneratorPickup |
Contents
- Package:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: FieldGeneratorPickup.uc $ Created By: Mark Poesch Created On: 7/2/2001 $Author: Sbrown $ $Date: 6/26/02 6:58p $ $Revision: 6 $
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bNoStaticMeshCollide | True | ||||||||
CollisionHeight | 55.0 | ||||||||
CollisionRadius | 5.0 | ||||||||
DrawScale | 0.11 | ||||||||
DrawType | DT_StaticMesh | ||||||||
InventoryType | Class'U2XMP.FieldGeneratorDeployable' | ||||||||
PickupMessage | "You picked up a Field Generator." | ||||||||
PickupSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorPickup' | ||||||||
PrePivot |
|
||||||||
StaticMesh | StaticMesh'343M.Assets.FieldGenerator' |