I'm a doctor, not a mechanic
UE2:FlameDamager (U2XMP)
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Contents
- Package:
- Engine
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flamedamager.uc $Author: Mfox $ $Date: 12/14/02 10:49p $ $Revision: 7 $
Properties[edit]
beingdamaged[edit]
Type: bool
Damage[edit]
Type: int
Weapon damage will be spread out over a second
Default value: 20
DamageTimeAccum[edit]
Type: float
DamageType[edit]
Type: class<DamageType>
Duration[edit]
Type: float
How long pawn stays on fire.
Default value: 5.0
HitLocation[edit]
Type: Object.Vector
Instigator[edit]
Type: Pawn
Momentum[edit]
Type: Object.Vector
SecondsPerDamage[edit]
Type: float
How long it takes to do one point of damage
Default value: 0.15
Victim[edit]
Type: Pawn
Default values[edit]
Property | Value |
---|---|
bHidden | True |
Instance functions[edit]
BeginDamaging[edit]
function BeginDamaging (Pawn V, int Da, Pawn I, Object.Vector H, Object.Vector M, class<DamageType> DT, int Du)
StopDamaging[edit]
function StopDamaging ()
States[edit]
DoingDamage[edit]
DoingDamage.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
DoingDamage.EndState[edit]
event EndState ()
Overrides: Object.EndState (global)
DoingDamage.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)