I'm a doctor, not a mechanic

UE2:FlameDamager (U2XMP)

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U2XMP Object >> Actor >> FlameDamager
Package: 
Engine

flamedamager.uc $Author: Mfox $ $Date: 12/14/02 10:49p $ $Revision: 7 $

Properties[edit]

beingdamaged[edit]

Type: bool


Damage[edit]

Type: int

Weapon damage will be spread out over a second

Default value: 20

DamageTimeAccum[edit]

Type: float


DamageType[edit]

Type: class<DamageType>


Duration[edit]

Type: float

How long pawn stays on fire.

Default value: 5.0

HitLocation[edit]

Type: Object.Vector


Instigator[edit]

Type: Pawn


Momentum[edit]

Type: Object.Vector


SecondsPerDamage[edit]

Type: float

How long it takes to do one point of damage

Default value: 0.15

Victim[edit]

Type: Pawn


Default values[edit]

Property Value
bHidden True

Instance functions[edit]

BeginDamaging[edit]

function BeginDamaging (Pawn V, int Da, Pawn I, Object.Vector H, Object.Vector M, class<DamageTypeDT, int Du)


StopDamaging[edit]

function StopDamaging ()


States[edit]

DoingDamage[edit]

DoingDamage.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


DoingDamage.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


DoingDamage.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)