Gah - a solution with more questions. – EntropicLqd
UE2:FlameDamager (U2XMP)
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Contents
- Package:
- Engine
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flamedamager.uc $Author: Mfox $ $Date: 12/14/02 10:49p $ $Revision: 7 $
Properties
beingdamaged
Type: bool
Damage
Type: int
Weapon damage will be spread out over a second
Default value: 20
DamageTimeAccum
Type: float
DamageType
Type: class<DamageType>
Duration
Type: float
How long pawn stays on fire.
Default value: 5.0
HitLocation
Type: Object.Vector
Instigator
Type: Pawn
Momentum
Type: Object.Vector
SecondsPerDamage
Type: float
How long it takes to do one point of damage
Default value: 0.15
Victim
Type: Pawn
Default values
Property | Value |
---|---|
bHidden | True |
Instance functions
BeginDamaging
function BeginDamaging (Pawn V, int Da, Pawn I, Object.Vector H, Object.Vector M, class<DamageType> DT, int Du)
StopDamaging
function StopDamaging ()
States
DoingDamage
DoingDamage.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
DoingDamage.EndState
event EndState ()
Overrides: Object.EndState (global)
DoingDamage.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)