I don't need to test my programs. I have an error-correcting modem.
UE2:FluidTexture (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> FluidTexture |
- Package:
- Fire
- This class in other games:
- UE2Runtime, U2, U2XMP, UT2004
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FluidTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.