Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:FlyingPathNode (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> PathNode >> FlyingPathNode

Contents

Package: 
Engine
Known custom subclasses:
Jrubzjeknf/TeamSpecificActors, Jrubzjeknf/TeamSpecificActors/TeamSpecificPathNode

FlyingPathNode Useful for flying or swimming

Default values[edit]

Property Value
bFlyingPreferred True
bNoAutoConnect True
bVehicleDestination True
DrawScale 0.4
Texture S_FlyingPath