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User:Jrubzjeknf/TeamSpecificActors

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These are modified versions of the default UT2k4 Actors that can be set to work for a specific team only. The associated team of the Actors is swapped in ONS on reset, if necessary. The Actors also have individual Actor icons to distinguish them from normal Actors.

Actors

TeamSpecificPathNodes

UT2004 Object >> Actor >> NavigationPoint >> PathNode >> TeamSpecificPathNode (custom)
UT2004 Object >> Actor >> NavigationPoint >> PathNode >> RoadPathNode >> TeamSpecificRoadPathNode (custom)
UT2004 Object >> Actor >> NavigationPoint >> PathNode >> FlyingPathNode >> TeamSpecificFlyingPathNode (custom)
Package: 
TeamSpecificActors_v2

Bots are treated differently based on what team they're on. While one bot can use it, other bots are highly recommend that they shouldn't. In case the variable bBlocked is set to false, all bots will always ignore the pathnode.

See this page for a full reference.


TeamSpecificTeleporter

UT2004 Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter >> TeamSpecificTeleporter (custom)
Package: 
TeamSpecificActors_v2

Players are treated differently based on what team they're on. While one player can use the teleporter as usual, the other is denied from doing that. Being denied can be combined with getting a message (custom colors supported) and/or a sound.

See this page for a full reference.


TeamSpecificTriggerableJumppad

UT2004 Object >> Actor >> NavigationPoint >> JumpPad >> UTJumpPad >> TeamSpecificTriggerableJumppad (custom)
Package: 
TeamSpecificActors_v2

Players are treated differently based on what team they're on. While one player can use the jumppad like always, the other is denied from doing that. Being denied can be combined with getting a message (custom colors supported) and/or a sound.

See this page for a full reference.


TeamSpecificWeaponLocker

UT2004 Object >> Actor >> Pickup >> WeaponLocker >> TeamSpecificWeaponLocker (custom)
Package: 
TeamSpecificActors_v2

Players are treated differently based on what team they're on. While players of one team can use the WeaponLocker, players on the other team can't. The green light has been replaced with a red or blue light, indicating the color of the team to which it belongs. When players of the opposing team try to use this locker, it won't give the player inventory. Additionally, it can play a sound and/or give a message in a specific color.

See this page for a full reference.


TeamSpecificPhysicsVolume

UT2004 Object >> Actor >> Brush >> Volume >> TeamSpecificPhysicsVolume (custom)
Package: 
TeamSpecificActors_v2

Damaging players on different teams are treated differenly. Players of one team can walk through the volume with no harm done, while players of the other team immediately turn into ragdolls. Damaging can be combined with several ways of notifying the player. These are: playing a sound, flashing the player's screen and sending a message. The message's color and lifetime can be modified. Works for vehicles as well.

See this page for a full reference.


TeamSpecificColorChanger

UT2004 Object >> Actor >> TeamSpecificColorChanger (custom)
UT2004 Object >> Actor >> Info >> ReplicationInfo >> TeamSpecificColorChangerReplicationInfo (custom)
Package: 
TeamSpecificActors_v2

Changes the color of Emitters/ColorModifiers on every reset.

See this page for a full reference.


TeamSpecificLocalMessage

UT2004 Object >> Actor >> Info >> LocalMessage >> TeamSpecificLocalMessage (custom)
Package: 
TeamSpecificActors_v2

The LocalMessage sent to players when they shouldn't be using that actor. Has an adjustable string, Color and Lifetime. Checks for various errors too.

See this page for a full reference.