I'm a doctor, not a mechanic
User:Jrubzjeknf/TeamSpecificActors/TeamSpecificColorChanger
TeamSpecificColorChanger
- Package:
- TeamSpecifcActors_v2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Changes the color of Emitters/ColorModifiers on every reset.
Full documentation on TeamSpecificActors_v2.u can be downloaded from: http://unrealized-potential.com/forum/index.php?act=Attach&type=post&id=5135
Properties
Property group 'TeamSpecificColorChanger'
ColorModifiers
Type: array<ColorModifier>
array of ColorModifiers which's color should change
Default value, index 0: ColorModifier'UltimateMappingTools_Tex.LaserRed'
Default value, index 1: ColorModifier'UltimateMappingTools_Tex.LaserBlue'
Emitters
array of Emitters which's color should change
FindYourEmitter
Type: Emitter
Modifiers: edfindable
dummy variable. Mappers can use it to find an Emitter
Internal variables
bChangeOnNextReset
Type: bool
hack for Assault resetting the first round
bIsASorONS
Type: bool
bIsASPractiseRound
Type: bool
do nothing when the next reset is actually the start of the match
Default value: True
ReplicatedColorChangers
Type: array<TeamSpecificColorChangerReplicationInfo>
array holding all replication infos (needed to change colors clientsidely)
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bHidden | True |
bNoDelete | True |
Texture | Texture'UltimateMappingTools_Tex.Icons.TS_ColorChanger' |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Other instance functions
Reset
Overrides: Actor.Reset
TeamSpecificColorChangerReplicationInfo
Object >> Actor >> Info >> ReplicationInfo >> TeamSpecificColorChangerReplicationInfo (custom) |
- Package:
- TeamSpecificActors_v2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Contains the ColorModifier or Emitter that needs a color modification.
Full documentation on TeamSpecificActors_v2.u can be downloaded from: http://unrealized-potential.com/forum/index.php?act=Attach&type=post&id=5135
Properties
ClientTriggerCount
Type: int
ObjectName
Type: string
looks like <Mapname>.<Object><index>, ie. ONS-TeamSpecificActors_v2.Emitter3
ObjectType
Type: string
ColorModifier or Emitter
TriggerCount
Type: int
Default values
Property | Value |
---|---|
bNetNotify | True |
Functions
Events
PostNetReceive
Overrides: Actor.PostNetReceive