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UE2:Teleporter (UT2004)
Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter |
Contents
- Package:
- Engine
- Known custom subclasses:
- Crusha/UltimateMappingTools, Jrubzjeknf/TeamSpecificActors, Jrubzjeknf/TeamSpecificActors/TeamSpecificTeleporter, Crusha/UltimateMappingTools/VehicleTeleporter, Crusha/UltimateMappingTools/ProjectileTeleporter
- This class in other games:
- RTNP, U1, UT, UT2003, U2XMP, UE2Runtime, U2, UT3, UDK
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/============================================================================= Teleports actors either between different teleporters within a level or to matching teleporters on other levels, or to general Internet URLs.
Properties[edit]
Property group 'Teleporter'[edit]
bChangesVelocity[edit]
Type: bool
Set velocity to TargetVelocity.
bChangesYaw[edit]
Type: bool
Sets yaw to teleporter's Rotation.Yaw
Default value: True
bEnabled[edit]
Type: bool
Default value: True
bReversesX[edit]
Type: bool
Reverses X-component of velocity.
bReversesY[edit]
Type: bool
Reverses Y-component of velocity.
bReversesZ[edit]
Type: bool
ProductRequired[edit]
Type: name
TargetVelocity[edit]
Type: Object.Vector
URL[edit]
Type: string
Internal variables[edit]
LastFired[edit]
Type: float
TriggerActor[edit]
Type: Actor
used to tell AI how to trigger me
TriggerActor2[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bDirectional | True |
bSpecialForced | True |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 128 |
Texture | S_Teleport |
Functions[edit]
Events[edit]
Accept[edit]
Overrides: NavigationPoint.Accept
PostBeginPlay[edit]
Overrides: NavigationPoint.PostBeginPlay
PostTouch[edit]
Overrides: Actor.PostTouch
SpecialCost[edit]
Overrides: NavigationPoint.SpecialCost
SpecialHandling[edit]
Overrides: Actor.SpecialHandling
Touch[edit]
Overrides: Actor.Touch
Trigger[edit]
Overrides: Actor.Trigger