Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Teleporter (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter
Package: 
Engine
Known custom subclasses:
Crusha/UltimateMappingTools, Jrubzjeknf/TeamSpecificActors, Jrubzjeknf/TeamSpecificActors/TeamSpecificTeleporter, Crusha/UltimateMappingTools/VehicleTeleporter, Crusha/UltimateMappingTools/ProjectileTeleporter
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UDK, UT3

/============================================================================= Teleports actors either between different teleporters within a level or to matching teleporters on other levels, or to general Internet URLs.

Properties[edit]

Property group 'Teleporter'[edit]

bChangesVelocity[edit]

Type: bool

Set velocity to TargetVelocity.

bChangesYaw[edit]

Type: bool

Sets yaw to teleporter's Rotation.Yaw

Default value: True

bEnabled[edit]

Type: bool


Default value: True

bReversesX[edit]

Type: bool

Reverses X-component of velocity.

bReversesY[edit]

Type: bool

Reverses Y-component of velocity.

bReversesZ[edit]

Type: bool


ProductRequired[edit]

Type: name


TargetVelocity[edit]

Type: Object.Vector


URL[edit]

Type: string


Internal variables[edit]

LastFired[edit]

Type: float


TriggerActor[edit]

Type: Actor

used to tell AI how to trigger me

TriggerActor2[edit]

Type: Actor


Default values[edit]

Property Value
bCollideActors True
bDirectional True
bSpecialForced True
RemoteRole ROLE_SimulatedProxy
SoundVolume 128
Texture S_Teleport

Functions[edit]

Events[edit]

Accept[edit]

simulated event bool Accept (Actor Incoming, Actor Source)

Overrides: NavigationPoint.Accept


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


PostTouch[edit]

simulated event PostTouch (Actor Other)

Overrides: Actor.PostTouch


SpecialCost[edit]

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost


SpecialHandling[edit]

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

FindTriggerActor[edit]

function FindTriggerActor ()