I'm a doctor, not a mechanic
User:Crusha/UltimateMappingTools/ProjectileTeleporter
From Unreal Wiki, The Unreal Engine Documentation Site
by Crusha K. Rool
Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter >> ProjectileTeleporter (custom) |
Got inspired by Quake 4 where you can shoot through teleporters. This won't let instant hit weapons pass, but it's still nice to send rockets in to clear the other side or to shoot them after an enemy.
Properties
Property group 'Teleporter'
AllowedProjectiles
Type: array<class<Projectile> >
Which projectiles are allowed to pass through. By default are all allowed.
Default value: Class'EngineProjectile'
Functions
Events
Touch
event Touch (Actor Other)
Overrides: Teleporter.Touch
Teleport modified so that it also changes the location of projectiles.
Other instance functions
IsValidProjectile
Is the incoming Actor a projectile from the array?