UE2:FollowCam (U2XMP)
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FollowCam.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $
Description: How to use this class:
Properties
Property group 'FollowCam'
FollowCamOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -140.0 |
Z | 80.0 |
FollowCamSpeedFactor
Type: float
Default value: 2.5
RetractAccel
Type: float
Default value: 250.0
SnapDist
Type: float
-- Deprecated.
Default value: 1.0
Internal variables
bFreezeCameraPosition
Type: bool
bOn
Type: bool
bRetract
Type: bool
LastCameraLocation
Type: Object.Vector
RetractSpeed
Type: float
SelectedPawn
Type: Pawn
Viewer
Type: Pawn
Default values
Property | Value |
---|---|
bGameRelevant | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
ItemName | "FollowCam" |
Functions
Exec functions
FollowCam
simulated exec function FollowCam ()
HoldCamera
simulated exec function HoldCamera ()
SelectClosestPawn
simulated exec function SelectClosestPawn ()
Events
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
CalcFollowPosition
simulated function CalcFollowPosition (float DeltaTime)
Possess
simulated function Possess (Pawn InViewer)
SetViewTarget
UnPossess
simulated function UnPossess (Pawn InViewer)
Use
simulated function Use (float Value)
Overrides: Inventory.Use