My program doesn't have bugs. It just develops random features.

UE2:FollowCam (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Inventory >> FollowCam
Package: 
Legend

FollowCam.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $

Description: How to use this class:

Properties[edit]

Property group 'FollowCam'[edit]

FollowCamOffset[edit]

Type: Object.Vector


Default value:

Member Value
X -140.0
Z 80.0

FollowCamSpeedFactor[edit]

Type: float


Default value: 2.5

RetractAccel[edit]

Type: float


Default value: 250.0

SnapDist[edit]

Type: float

-- Deprecated.

Default value: 1.0

Internal variables[edit]

bFreezeCameraPosition[edit]

Type: bool


bOn[edit]

Type: bool


bRetract[edit]

Type: bool


LastCameraLocation[edit]

Type: Object.Vector


RetractSpeed[edit]

Type: float


SelectedPawn[edit]

Type: Pawn


Viewer[edit]

Type: Pawn


Default values[edit]

Property Value
bGameRelevant True
CollisionHeight 0.0
CollisionRadius 0.0
ItemName "FollowCam"

Functions[edit]

Exec functions[edit]

FollowCam[edit]

simulated exec function FollowCam ()


HoldCamera[edit]

simulated exec function HoldCamera ()


SelectClosestPawn[edit]

simulated exec function SelectClosestPawn ()


Events[edit]

Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

CalcFollowPosition[edit]

simulated function CalcFollowPosition (float DeltaTime)


Possess[edit]

simulated function Possess (Pawn InViewer)


SetViewTarget[edit]

simulated function SetViewTarget (Pawn InViewer, Actor InTarget)


UnPossess[edit]

simulated function UnPossess (Pawn InViewer)


Use[edit]

simulated function Use (float Value)

Overrides: Inventory.Use