My program doesn't have bugs. It just develops random features.

UE2:ForceRingA (UT2004)

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UT2004 Object >> Actor >> xEmitter >> ForceRingA
Package: 
XEffects
This class in other games:
UT2003

null

Default values[edit]

Property Value
bOnlyOwnerSee True
mAttenKa 0.0
mColorRange[0]
Member Value
A 255
B 32
G 255
R 32
mColorRange[1]
Member Value
A 255
B 32
G 255
R 32
mGrowthRate 100.0
mLifeRange[0] 0.25
mLifeRange[1] 0.25
mMaxParticles 10
mParticleType PT_Disc
mPosRelative True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 1.0
mSizeRange[1] 1.0
mSpeedRange[0] 100.0
mSpeedRange[1] 100.0
mStartParticles 0
Skins[0] Texture'XEffectMat.Shock.shock_ring_b'
Style STY_Additive

Events[edit]

Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger