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UE2:ForceRing (UT2003)

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UT2003 Object >> Actor >> xEmitter >> ForceRing
Package: 
XEffects
This class in other games:
UT2004

ForceRing (ShieldGun).

Default values

Property Value
mAttenKa 0.0
mColorRange[0]
Member Value
A 255
B 32
G 255
R 32
mColorRange[1]
Member Value
A 255
B 32
G 255
R 32
mGrowthRate 200.0
mLifeRange[0] 0.25
mLifeRange[1] 0.25
mMaxParticles 10
mParticleType PT_Disc
mPosRelative True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 1.0
mSizeRange[1] 1.0
mSpeedRange[0] 250.0
mSpeedRange[1] 250.0
mStartParticles 0
Skins[0] Texture'XEffectMat.Shock.shock_ring_b'
Style STY_Additive

Functions

Events

Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

Fire

simulated function Fire ()